Black Canary Jnr wrote:The other angle to this is that it combats cap proliferation by pricing out poorer players and making caps a more substantial investment.
Before you go on about how it's your right to have a cap lets look at the situation.
Serious sov battles in 0.0 (Notice: SOV) have become about who has the most caps and supers to the point where subcaps are irrelevant, except for HICS and DICs, and prehaps a few support ships. The Slowcat carrier doctrine, even post drone assist, is still a monumental force. It can take on subcap forces many times larger than it's own to the point where sub-caps are almost ineffective, the only counter is other capitals and supers. A newbie in a rifter was once a force to be reckoned with, now he's a none factor in a sov battle. What we are approaching is the end game, where it's all about caps. It used to be Hellcats, drakes, alpha fleets, thundercats and other doctrines, were you could 'counter' an enemy fleet with a different concept, be it sig tanking, sniping, out tanking, alpha. All that is now becoming more irrelevant in serious Sov 0.0 battles and the arms race is getting more advanced in other fights, we are seeing T3s become the main subcap fleet doctrines for all 0.0 powers. The end game of eve gets nearer everyday as we continue our trudge towards inevitable cap ownership. The next big war we will see (likely N3/ PL v. Goons + pets) is going to highlight this fact more than ever before as fights depend on breaking the ever increasing, easily replaceable, caps being fielded.
Whilst this change to fuel consumption will have negative impacts there is no way around it, caps must be neutered, the consequences of inaction is a nerf to the PvP that makes EVE so great and enjoyable. Does increasing Jump costs neuter them? Yes, i'd say it goes a way towards it, but it doesn't do enough. Caps and supers should be expensive, it's a frickin' capital ship with 1000's of crew members with the best mobility, defence and offence in the game (not including JFs and Rorqs of course). That comes at a price and the price just went up.
Yes, prices will go up this patch, the formulas are changing, it's going to be more expensive for T2, but that's going to affect everyone equally, i can live with that, i can live with inflation and getting less bang for my buck. I have no sympathy for the people who want to jump stuff 2 times to sell it in hi-sec, it's a buff and a niche for shallow 0.0 with it's poor ratting. Deep 0.0 gets officer spawns and AFK ratting, we get to do cheaper indy. Don't like it? Get your renter overlords to get you a new system closer to hi-sec.
This patch is going to open up lots of opportunity's if people can just see past the 'i pay more/ i get nerfed' view. Can't have it your way all the time.